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I've been back at work on StreamInsight lately, and looking at using the Windows service-based host rather than run a self-contained .exe. Since I'd also been using the console for output, I was looking for a way to run the service as a console Read More...
This posting is a journey through StreamInsight 1.0 APIs, undertaking by porting the CTP3 samples. Part 3. In the StreamInsight CTPs, there existed three methods to code applications. My original post describes the current state of Observable. That leaves Read More...
This posting is a journey through StreamInsight 1.0 APIs, undertaking by porting the CTP3 samples. Part 2. So let's update the SimulatedDataInputFactory provider, now. The problem seems to be the replacement of the interface that allows you to configure Read More...
This posting is a journey through StreamInsight 1.0 APIs, undertaking by porting the CTP3 samples. The first look at the errors produced by recompiling the CTP3 examples is the realization that the IObservable model for coding adapters doesn't exist Read More...
StreamInsight V1.0 RTM'd a few weeks ago. Although I worked with it, looking especially at the infrastructure and programming models, I just installed the RTM version a few days ago. One thing I noticed immediately upon install is that it requires Read More...
In the last installment about the object model, let's the at the third development style, using .NET's IObservable/IObserver. IObservable/IObserver is a new interface in .NET 4.0, the "mirror image" (to use a less controversial term) Read More...
Now that you know the StreamInsight metadata (see inside the metadata), its fairly easy to take apart the implicit model because you already know which objects are being created for you. In the implicit development model, you: 1. Create a CepStream for Read More...
The StreamInsight object model seems fairly complex at first. There's a series of choices as you progress down the development path which make things appear more complex than they are. One thing to keep in mind is, no matter how you populate it, there Read More...